caching softbodies

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Joined: Thu Oct 08, 2009 1:53 pm

caching softbodies

Postby savat » Mon Jan 17, 2011 10:05 am

Hi all,
I read about this argument on F1 guide (I need to activate the cache option in export central).
in my case, I need to simulate a bunch of grapes which collides...60-70 objects.
is there a way, a script, to enable an option in the export central (.sd mode in my case) for multiple objects at once?


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