UV Mesh Problem

Discussions about the use of Realflow
Post Reply
tapple73
Posts: 9
Joined: Sat Feb 29, 2020 1:48 pm

UV Mesh Problem

Post by tapple73 » Sat May 30, 2020 12:52 am

Hi everyone, I can't manage to have a constant mapping on the mesh, I have the correct image only at the beginning. Is there a way to apply the texture as in the example?
Attachments
Annotazione-2020-05-30-024824.jpg
Annotazione-2020-05-30-024824.jpg (86.8 KiB) Viewed 118 times
overlay.jpg
overlay.jpg (82.97 KiB) Viewed 118 times

User avatar
ChristianZ
Posts: 3563
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: UV Mesh Problem

Post by ChristianZ » Sat May 30, 2020 8:48 am

Hi

did you have a look at the texture gizmo? It may not provide the perfect solution, but can help for a projection of a texture onto the mesh.
https://nextlimitsupport.atlassian.net/ ... ture+Gizmo
RF10.5 standard + RFC4D3, Mac&Windows

tapple73
Posts: 9
Joined: Sat Feb 29, 2020 1:48 pm

Re: UV Mesh Problem

Post by tapple73 » Sat May 30, 2020 10:14 am

Gizmo is perfect if you have a static starting mesh, with a fluid that increases over time it does not work

Post Reply

Return to “Realflow”