Creating Paint Tendrils

Discussions about the use of Realflow
DY-EDi
Posts: 5
Joined: Fri Jul 20, 2018 5:28 am

Creating Paint Tendrils

Postby DY-EDi » Fri Jul 20, 2018 5:55 am

Hi everyone, this is my first post
I'm new with RF and my first project is to create high viscous liquid tendrils simulation.
Something like this https://vimeo.com/36172233 ,, is a perfect start point.
I did my research and but couldn't find any of the old tutorials that are mentioned around the web, most of them are down (e.g. http://www.waterline.tv/) ..... Waterblast plugin also is unavailable !
I guess playing with sheeter deamon is the way, but I don't know how to generate the tendril itself

Can anyone point me in the direction of tutorials to achieve the effect ?
Any advice is very welcome ...

thanks


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ChristianZ
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Re: Creating Paint Tendrils

Postby ChristianZ » Sat Jul 21, 2018 9:57 pm

Hi!

would such a fluid be useful for your project? https://youtu.be/t-f_WgY5028
RF10 standard + RFC4D

DY-EDi
Posts: 5
Joined: Fri Jul 20, 2018 5:28 am

Re: Creating Paint Tendrils

Postby DY-EDi » Tue Jul 24, 2018 6:06 am

Hey CristianZ, first thank you for your quick answer.

Your suggestion has some part that solve my problem: I can see tendrils like flushes of paint, going down from an object indefinitely.
But also I pretend the same tendril, come back to the emittion place, by a force or the gravity.
So like a drop that goes up until reach certain altitud and then go down by gravity force or similar to the emitter.
In the example you did, the paint drop is only falling down.
I know my English is the worst, but do you understand the idea ??

I been playing with crown daemons, but the generation of drops are always in a circular o elliptical form, by the way, your solution suggested above if looking so much better that my results.

thank you very much again for your time

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Oldcode
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Re: Creating Paint Tendrils

Postby Oldcode » Tue Jul 24, 2018 2:48 pm

I got a fair amount of tendril type behavior using the default settings with the Viscosity Texture.

Good Luck,
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DY-EDi
Posts: 5
Joined: Fri Jul 20, 2018 5:28 am

Re: Creating Paint Tendrils

Postby DY-EDi » Tue Jul 24, 2018 10:58 pm

@ChristianZ : could you share the setup for the example you showed ?
I mean https://youtu.be/t-f_WgY5028

thanks

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ChristianZ
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Re: Creating Paint Tendrils

Postby ChristianZ » Wed Jul 25, 2018 5:20 am

Yes, this is the dropbox-link for the R10 standard project https://www.dropbox.com/s/5iskwxlw6b6x1 ... h.zip?dl=0

The motion of the tendril depends on your ideas. You could simply animate gravity and reverse its direction or use a high emitter speed.
RF10 standard + RFC4D

DY-EDi
Posts: 5
Joined: Fri Jul 20, 2018 5:28 am

Re: Creating Paint Tendrils

Postby DY-EDi » Fri Jul 27, 2018 4:17 am

@ChritianZ: Great, I checked the scene, work perfect. Thanks !

Is there any way to generate an effect like this, but with tendrils going up (against the gravity), loose speed, stop and then go down ?
I can't figure how to set the emitter to achieve that, any suggestion ?

many thanks ....

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ChristianZ
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Re: Creating Paint Tendrils

Postby ChristianZ » Tue Jul 31, 2018 9:48 am

I suggest to start animating some of the elements in this project: turn the emitter around and animate its speed over time, and/or animate gravity and reverse it midway in the animation.
RF10 standard + RFC4D

DY-EDi
Posts: 5
Joined: Fri Jul 20, 2018 5:28 am

Re: Creating Paint Tendrils

Postby DY-EDi » Mon Aug 06, 2018 8:40 pm

Thanks ChristianZ !!
I'll try your advice and post some results


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