Washed away-Tornado

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Posts: 33
Joined: Wed Aug 15, 2007 3:27 pm

Washed away-Tornado

Post by mirekm » Fri Aug 17, 2007 10:10 pm

MightyG wrote: i dig it. neat destruction too. Id love to through some Blastcode on that as well. Question- Did you Mesh the particles or are they rendered particles?
I do mesh, because i do particle with instanced geospheres and falloff material before, and rendertime of one shot was cca 30x slower. But it looks with particle very much better.
Im working with Celeron 2.4Ghz, 512DDram, Geforce FX5600 :blush:
Sorry for my english ;)

Posts: 73
Joined: Mon Jun 04, 2007 8:44 pm

Washed away-Tornado

Post by MightyG » Fri Aug 17, 2007 10:26 pm

cool cool. now im inspired to do a tornado. I wanna see the renderman feature played out on it.
make today be the tomorrow you've been dreaming of

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