Hi, I have 2 liquids coming in from either side of the screen and colliding with each other then creating a sort of a splash.
I meshed it as one, imported into 3dmax, lit it in vray, all kool.
Now How Can I assign 2 materials in to the mesh one for each liquid and make them blend when they collide.
I read how they can do it in Maxwell using a blend material.
How can I do this in 3dmax and vray ?
I read vertex color map can be used , I dont know how ot use it.
pls help.
2 Fluids Blending in 3Dmax
- ChristianZ
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Re: 2 Fluids Blending in 3Dmax
Hi
this used to be relatively easy using the melt material/shader for MentalRay. Now, I could tell you only for Cinema4D, but I don't think there is a direct solution using the RF connection plugin for 3dsmax or Maya now: https://forum.realflow.com/viewtopic.php?t=3011
this used to be relatively easy using the melt material/shader for MentalRay. Now, I could tell you only for Cinema4D, but I don't think there is a direct solution using the RF connection plugin for 3dsmax or Maya now: https://forum.realflow.com/viewtopic.php?t=3011
RF10.5 standard + RFC4D3, Mac&Windows
Re: 2 Fluids Blending in 3Dmax
I'm also facing a similar problem. Thanks for the suggestion. If anyone get the complete solution, please let me know. Thanks in advance.