2 Fluids Blending in 3Dmax

Discussions about the use of Realflow in Autodesk 3dsmax
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2 Fluids Blending in 3Dmax

Postby Miggyy » Mon Jul 02, 2018 10:24 am

Hi, I have 2 liquids coming in from either side of the screen and colliding with each other then creating a sort of a splash.

I meshed it as one, imported into 3dmax, lit it in vray, all kool.

Now How Can I assign 2 materials in to the mesh one for each liquid and make them blend when they collide.

I read how they can do it in Maxwell using a blend material.

How can I do this in 3dmax and vray ?

I read vertex color map can be used , I dont know how ot use it.

pls help.

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Re: 2 Fluids Blending in 3Dmax

Postby ChristianZ » Tue Jul 03, 2018 2:20 pm


this used to be relatively easy using the melt material/shader for MentalRay. Now, I could tell you only for Cinema4D, but I don't think there is a direct solution using the RF connection plugin for 3dsmax or Maya now: https://forum.realflow.com/viewtopic.php?t=3011
RF10 standard + RFC4D

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