Bending the Crown Daemon

Discussions about the use of Realflow
angel_airlines
Posts: 48
Joined: Thu Jan 18, 2018 11:16 am

Bending the Crown Daemon

Postby angel_airlines » Fri Jan 26, 2018 8:21 pm

Wonder if there is a way to bend the mesh (or the particles indeed) that creates the Crown Daemon.
I want to create a splash that is not pointing to the sky but the particles make like a mushroom shape.
I have tried with an attractor (activating it falloff around the created tendrils) but it doesn't seem to work as expected.

This is an example of what I get (and it is not bended)
http://www.iamag.co/features/itsart/wp- ... -101-2.jpg

The need come from the easy that it is to get tendrils from the crown daemon, as I find it out easiest than any other techinique, including the sheeter option of creating tendrils.

This is the idea, but the bended fluid should be happening all around the crown edge
http://fusioncis.com/wp-content/uploads ... CSPL14.jpg

this is a good example of the final result Im trying to replicate.
http://hdwallpapersrocks.com/chocolate/ ... ome-image/


Any idea or workflow will be appreciated.


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ChristianZ
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Re: Bending the Crown Daemon

Postby ChristianZ » Sun Jan 28, 2018 11:57 am

Hi

bending with forces may look artificial. However, maybe this type of setup might be useful: prepare a still liquid in a container below and another emitter from above with high speed. The high speed at impact will lead to an almost vertical "response" of the impacted liquid and therefore steeper walls of the splash. It is useful to increase the frames per seconds. In this example I have used 240 fps and the emitter (it is a hybrido setup) has a speed setting of 120 https://www.dropbox.com/s/6i3ca2uhiugl0 ... h.mov?dl=0
RF10 standard + RFC4D

angel_airlines
Posts: 48
Joined: Thu Jan 18, 2018 11:16 am

Re: Bending the Crown Daemon

Postby angel_airlines » Sun Jan 28, 2018 9:14 pm

Alright,
got this one... looks cool, but it is growing the splash vertically. What i´m looking for is a fluid that reacts like a wave, somehow... that is the reason I thought that bending the mesh could be a solution, tho you are right it does look a bit artificial.
My first approach is creating an attractor aside that attracts the particles once they grow.... another solution would be creating a still water container that is shaked horizontally to create a wave of liquid, but with this workaround I can't get proper tendrils... So im stuck in this.

Thanks for your suggestion anyway, Lets see if we can find a proper solution for this.

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ChristianZ
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Re: Bending the Crown Daemon

Postby ChristianZ » Sun Jan 28, 2018 10:18 pm

No problem. For an abstract motion you probably have to rely on your own creativity and go on sculpting the fluid. Maybe the Dspline daemon could be useful. This is the daemon that I use most of the time for directing the motion of fluids in free space.
RF10 standard + RFC4D

angel_airlines
Posts: 48
Joined: Thu Jan 18, 2018 11:16 am

Re: Bending the Crown Daemon

Postby angel_airlines » Mon Jan 29, 2018 6:29 pm

I tried the DSpline to drive the fluid and is quiet a good solution, but it doesnt really looks like what I need.

I am trying this approach now: fluid filling a cube, then I create an intial state so it is like a swimming pool. Then I animate the contenetor moving the box in X from right to left in 20 frames... When the fluid hits the walls of the cube, this creates a wave, and increasing the fps of the scene makes the waves last in time so is more accurate and realistic.

Im struggling now to find a solution for the fluid as the PBD reacts better and it creates a bigger wave but it hasn't have a realistic behavior while the SPH gives me a more realistic fluid but the wave is not tall and powerfull at all...

I have realised that a wave can be a good solution to have a rounded splash as it creates tendrils easily as well...
Still on development.

Thanks for your help

angel_airlines
Posts: 48
Joined: Thu Jan 18, 2018 11:16 am

Re: Bending the Crown Daemon

Postby angel_airlines » Mon Jan 29, 2018 7:21 pm

here is an image of what i’m looking for to achieve in realFlow... if it helps for better understanding

https://www.dropbox.com/s/cf83rflko9vy1 ... .jpeg?dl=0


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