my name is erik and I'm new to realflow, so sorry for potentially asking dumb questions. My goal is to create spit or slime, flowing out of an animated mesh that tracks my characters jaw. I've come across two difficulties and figured asking someone with expertise could be the best way, since reading the manual didn't quite help.
1. I read that Dyverso is normally the way to go when creating small scale simulations (inflow object is thin walled and ~30x20x10cm)
My Problem is that slime needs to have a rather high viscosity and foremost a low entrance speed. Unfortunately the "speed" value in the emitter settings for dyverso controls normal inflow velocity and particle rate at the same time. Lowering it resulted in chunks of fluid spawning with visible gaps. Is there a settings value I missed to avoid that and increase the "spawnrate" (comparable to the "stream" option for hybrido)? Which particle type is suited best to create cohesive streams of sticky fluid anyway?
2. My second question regards object tracking. I figuered that it would be handy to have certain bounded forcefields following my emitter object.
Is there a way to track object position automatically and make my forcefield stay with it? The object is an alembic import, so I can't copy a position curve from it.
I'm grateful for any help. Hope you can turn my




