ChristianZ wrote:But it almost works, right? I think, the best would be to make the sheeter less active by reducing the cavity setting, After all, this classic scene of filling a glass rather needs a high surface tension to appear more realistic, unless you want to make a scene with a completely different type of fluid than water.
well you are right. I'm working on orange juice. I was able to get right behavior of liquid very fast. The problem occurred when I wanted to make splashes and juice flowing down on outer wall of a glass. So, I got that strange particle generation by Sheeter on the outer wall.
Reducing "cavity detection ratio" helps just a bit. Reducing it to much ruins nice liquid behavior. Sheeter is awesome tool, but if someone has liquid to be simulated inside and outside of a glass (cup, can, box, etc) at the same time, he/she will spend huge amount of time for simulation to get right result.