What do you guys think about this Realflow Core for CD4? I'm mostly a Max user but sometimes I do some animations inside C4D because of his connection with AE. Will this be a game changer or what possibilities will this bring? I would really love to ear something from C4D users.
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Realflow Core for CD4
- Vitor Teixeira
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- ChristianZ
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Re: Realflow Core for CD4
Hi
yes, I am a C4D user, but it is hard to conclude much until we know how deep the integration works. Will it become possible to interact fluids with objects that are still parametric and can be modified and deformed?
Let's see.
yes, I am a C4D user, but it is hard to conclude much until we know how deep the integration works. Will it become possible to interact fluids with objects that are still parametric and can be modified and deformed?
Let's see.
RF10 standard + RFC4D
- Vitor Teixeira
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Re: Realflow Core for CD4
I'm a little bit worried about what´s going to happen to 3ds Max and from time to time I'm checking C4D because i love the way it works. Let's see what the future will bring...
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Re: Realflow Core for CD4
On the autodesk side, it seems clear now that their main VFX-platform will be Maya. Interestingly, Maya is now less expensive than Cinema4D Studio
But Cinema4D was not considered a good software for VFX until the recent past, because it does not have a very sophisticated particle system (they have thinking particles but it stayed behind many years compared to the Max version). And they have no inbuilt fracture or fluid features. Recently, a couple of plugins appeared to fill this gap (for $$$ of course).

But Cinema4D was not considered a good software for VFX until the recent past, because it does not have a very sophisticated particle system (they have thinking particles but it stayed behind many years compared to the Max version). And they have no inbuilt fracture or fluid features. Recently, a couple of plugins appeared to fill this gap (for $$$ of course).
RF10 standard + RFC4D
- Vitor Teixeira
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Re: Realflow Core for CD4
I agree and I started in this forum with Maya and then migrated to Max because of PFlow, Krakatoa and FFX.... but it's becoming very interesting the different relationships that are being established between Houdini, Maya, C4D, Realflow and don't forget the game engines. I think their paths are becoming very clear and everyone one of them is following a certain direction. I think, perhaps, I don't know but it seems that they are trying to narrow the market and divide it by areas, between them.
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