sand/sugar simulation

Show us your Realflow WIPs
Locked
Star_Pingu
Posts: 71
Joined: Wed Mar 30, 2011 4:09 pm

sand/sugar simulation

Post by Star_Pingu » Fri May 18, 2012 12:16 pm

This is the effect i wanted, sugar falling and forming a pile:

http://youtu.be/p19WJro2740
http://youtu.be/1eBg9h4zBZs

User avatar
bitSeq
Posts: 1044
Joined: Thu Jul 10, 2008 9:48 am
Location: UK - Stuart Armiger
Contact:

Re: sand/sugar simulation

Post by bitSeq » Fri May 18, 2012 2:25 pm

Scripting is the only way to do this in realflow, unfortunately I cant help you there.

User avatar
ChristianZ
Posts: 3505
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: sand/sugar simulation

Post by ChristianZ » Fri May 18, 2012 2:36 pm

Maybe one way would be to freeze the particles when they collide with the surface.
Freeze-script:
http://resources.realflow.com/search.ph ... rch=freeze
The particles would then rather display the behavior of heavy snow, not sand, but also in the posted youtube video
there is not much rolling motion of the single particles.
RF10.5 standard + RFC4D3, Mac&Windows

Star_Pingu
Posts: 71
Joined: Wed Mar 30, 2011 4:09 pm

Re: sand/sugar simulation

Post by Star_Pingu » Fri May 18, 2012 7:04 pm

In fact, these videos are created by me. What do you think about the effect?

@christianz: the effect you are talking is present but not for a very long time, i wanted the pile to be high.

User avatar
ChristianZ
Posts: 3505
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: sand/sugar simulation

Post by ChristianZ » Fri May 18, 2012 7:19 pm

I think it is good in a setup like now, the sugar forming a solid pile, at some distance to the camera. If the camera moves closer, it would look more realistic if the grains rolled a little more on the surface and the tip of the pile may collapse under its own weight.
RF10.5 standard + RFC4D3, Mac&Windows

TylerAfx
Posts: 372
Joined: Wed Apr 04, 2007 9:24 am

Re: sand/sugar simulation

Post by TylerAfx » Mon May 21, 2012 8:00 pm


darkczar
Posts: 32
Joined: Thu Sep 08, 2011 4:34 pm

Re: sand/sugar simulation

Post by darkczar » Thu May 29, 2014 12:51 pm

So, how did you do it?

User avatar
ChristianZ
Posts: 3505
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: sand/sugar simulation

Post by ChristianZ » Wed Jun 04, 2014 10:53 am

This is a RF-plugin from wetworks:
http://www.informatica-3dart.it/?tag=snow-plugin
RF10.5 standard + RFC4D3, Mac&Windows

Locked

Return to “Work in progress”