Fluid going through object

Discussions about RealFlow | Cinema 4D
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Fluid going through object

Post by greatdivides » Fri Dec 11, 2020 2:48 pm

Hi C4D friends,

I can't seem to find out why my RealFlow fill flows through my object after my crown (water splash) is activated (Frame 80).
I have added a screenshot clarifying what I'm trying to say + the project file.

I’ve been struggling for over 2 days and tried everything (keyframing, properties, tutorials, etc…) but can’t seem to figure out what I’m doing wrong. Is there anyone who can help me with this? It would be so much appreciated!
Project file
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Re: Fluid going through object

Post by ChristianZ » Fri Dec 11, 2020 9:00 pm


it is tricky. Haven't used RFC4D for a while, but I would first change the container that is supposed to hold the liquid. Instead of an object made be subdivision surface, I would try a simpler, reduced object. For example a bowl made thicker using the cloth surface with thickness, use a volume tag in addition set to "solid inside", basically a container that is just made to hold the liquid but does not have to show up in the final render. Then, you could also increase the steps of the sim by turning off "automatic" in the simulation options of the realflow scene and use more substeps for the solver.
RF10.5 standard + RFC4D3, Mac&Windows

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