Blood in the arm

Discussions about the use of Realflow
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Mikel
Posts: 54
Joined: Sat Aug 14, 2010 8:59 am

Blood in the arm

Post by Mikel » Tue Apr 15, 2014 5:28 pm

Hello.
I'm doing a simulation of a cut on the arm of a man, where blood starts coming out soon.
I have assigned a sender object and have selected vertices to make it more real, there was no way.
You know if there is another way?
thanks

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Oldcode
Posts: 804
Joined: Thu Nov 03, 2011 11:28 pm

Re: Blood in the arm

Post by Oldcode » Tue Apr 15, 2014 7:32 pm

Can you post a picture and any other information on what you are trying to do? It would help.
"My sword and my service are yours."

"Then forever remind him of his vow, Knight of the Old Code."

Mikel
Posts: 54
Joined: Sat Aug 14, 2010 8:59 am

Re: Blood in the arm

Post by Mikel » Tue Apr 15, 2014 9:26 pm

Hi, thanks for answering.
What I do is something like 7 minutes and 14 seconds of this video.
https://www.youtube.com/watch?v=g0Pkg4aBFL0
regards

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Oldcode
Posts: 804
Joined: Thu Nov 03, 2011 11:28 pm

Re: Blood in the arm

Post by Oldcode » Thu Apr 17, 2014 11:20 am

Not sure. The first things that come to mind is an Object Emitter, selecting just the part of the arm you want to bleed,

Or a Linear or Spline Emitter placed on the model of the arm.

In both cases, have a high volume, with a high rate of speed for the emitter.

Start there and good luck,
"My sword and my service are yours."

"Then forever remind him of his vow, Knight of the Old Code."

Mikel
Posts: 54
Joined: Sat Aug 14, 2010 8:59 am

Re: Blood in the arm

Post by Mikel » Fri Apr 18, 2014 9:21 pm

Thanks ;)

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