UV Mesh Problem
UV Mesh Problem
Hi everyone, I can't manage to have a constant mapping on the mesh, I have the correct image only at the beginning. Is there a way to apply the texture as in the example?
- Attachments
-
- Annotazione-2020-05-30-024824.jpg (86.8 KiB) Viewed 718 times
-
- overlay.jpg (82.97 KiB) Viewed 718 times
- ChristianZ
- Posts: 3596
- Joined: Sat Sep 09, 2006 11:37 am
- Location: CH
- Contact:
Re: UV Mesh Problem
Hi
did you have a look at the texture gizmo? It may not provide the perfect solution, but can help for a projection of a texture onto the mesh.
https://nextlimitsupport.atlassian.net/ ... ture+Gizmo
did you have a look at the texture gizmo? It may not provide the perfect solution, but can help for a projection of a texture onto the mesh.
https://nextlimitsupport.atlassian.net/ ... ture+Gizmo
RF10.5 standard + RFC4D3, Mac&Windows
Re: UV Mesh Problem
Gizmo is perfect if you have a static starting mesh, with a fluid that increases over time it does not work