I have weird problem here. From time to time I encounter really weird motion blur behavior on my secondaries exported from Realflow 2015 and rendered in Maya 2017 arnold. I simulate a lot of elements, splashes, foam, bubbles, watertrails and those long lines appear randomly on different elements. The biggest issue is with foam because it is big element and very visible. Sometimes those misty looking straight lines are so intense they simply cover the original element. Take a look.
Any ideas? We tried a lot of solutions already, enabling/disabling arnold interpolation, ncache evaluation interval, changing shutter speed, exporting to different formats (we use bin files because rpc's are scaling in a wrong way in maya when you scale scene size inside Realflow), enabling/disabling nucleus, nparticle shape etc. We ran out of ideas.
Thanks for your help...
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