Discussions about the use of Realflow
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Every time I fracture an object it fills in the inner space with geometry. How do I avoid that? For instance, say I want just a glass cube. How do I shatter it so just the "walls" break and the "inside" is still hollow?
I have not done this myself, but I assume that you have to prepare your model in order to shatter like that. Use extrude functions in your 3D-software to give thickness to the walls of the cube, then import and shatter.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM
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