Is it possible to make a translucent mesh?

Discussions about the use of Realflow
jyh126
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Joined: Fri Aug 25, 2017 3:21 am

Is it possible to make a translucent mesh?

Postby jyh126 » Sat Sep 16, 2017 10:47 am

Hi :)

I have a question!

Is it possible to make a translucent mesh like the picture below?

In the picture below, very thin part of the mesh looks like translucent material.

I guess that is not shading problem.


Please, help me... Thanks!!

**Reference :
https://i.pinimg.com/564x/2e/21/2c/2e21 ... bb523e.jpg


Forester
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Re: Is it possible to make a translucent mesh?

Postby Forester » Sat Sep 16, 2017 12:52 pm

Yes, it is possible to make a translucent mesh. This requires only a translucent shader. Realflow generates particle clouds of variable thickness that are physically accurate, so some areas of a splash will be thin, and other areas will be thick. The resulting mesh can take any shader. That is, you can use the Maxwell Render Lite renderer within Realflow and use a translucent Maxwell Render Material. If you make the resulting mesh exportable as an *.obj file, you can import the mesh into any rendering program and apply a translucent shader to it. If you are using any of the Connectivity plugins, so that Realflow is working within another program, such as Autodesk Max, you can apply a translucent shader for the "master" program to the meshes.

Do you need a sample translucent Maxwell Render Material for use within Realflow? If so, I'll be happy to make a post a few MR Materials for you to use. Just reply here.
Windows 7 Pro 64 - Realflow 10.1.2.0162 (Nov 2017 patched) Standard Version

jyh126
Posts: 24
Joined: Fri Aug 25, 2017 3:21 am

Re: Is it possible to make a translucent mesh?

Postby jyh126 » Sat Sep 16, 2017 1:55 pm

wow

I really appreciate your help!!


I''m using Cinema 4d. so solution for translucent mesh is in cinema 4d, right?

Thanks soooo much!!!


I love this place :)

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ChristianZ
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Location: CH

Re: Is it possible to make a translucent mesh?

Postby ChristianZ » Sun Sep 17, 2017 7:48 am

Hi

if you work with an imported mesh in Cinema4D with the standard render engine, just use the absorption option with a smaller value so that the thinner parts of the object become lighter and thicker ones dark (see screenshot).
Image
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

jyh126
Posts: 24
Joined: Fri Aug 25, 2017 3:21 am

Re: Is it possible to make a translucent mesh?

Postby jyh126 » Thu Sep 21, 2017 6:10 am

oh thanks for your tip

but I want to apply translucency for creamy liquid not water

I applied absorption distance but it's so weird.

Is is possible to make a translucent texture like reference above in Cinema 4d?

Reference image show that almost parts are opaque and some part are translucent.


How about using subsurface scattering?


Help me T.T

My boss will kill me...


Below photos are my test rendering images.
http://i65.tinypic.com/2hwhh81.png
http://i67.tinypic.com/2sb67g2.png
http://i68.tinypic.com/2yo39za.png

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ChristianZ
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Location: CH

Re: Is it possible to make a translucent mesh?

Postby ChristianZ » Fri Sep 22, 2017 10:01 am

One option could be to add in the Luminance channel of the orange juice material some SSC influence (less than 100%). But especially for SSC the intensity and position of light sources also play a role. Your original reference image was taken with a black background which is rather unusual of juice pictures.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

jyh126
Posts: 24
Joined: Fri Aug 25, 2017 3:21 am

Re: Is it possible to make a translucent mesh?

Postby jyh126 » Sat Sep 23, 2017 3:54 pm

Hi ChristianZ

at first, I really appreciate your help

Eventually, I solved my problem through Absorption setting in transparency.

I used this texture as luma matte in after effects!

Thanks so much


God bless you~*


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