droplet animation struggle :\

Discussions about the use of Realflow
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Joined: Mon Jun 26, 2017 3:37 am

droplet animation struggle :\

Postby Laimoon » Mon Jun 26, 2017 3:47 am

hello realflowers !!!!
so, somehow i manged to make some drops over a can in realflow 10
but i want to animate some of these drops to run down the can
i used the kspeed daemon to hold the drops, and when i try to animate some drops .. they just disappear because of the kspeed daemon!!
and when i inactivate the kspeed daemon .. all the drops satrts to act weirdly :\

so does anyone have an idea on how to animate these drops with out making them disappearing?? :(


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Re: droplet animation struggle :\

Postby ChristianZ » Mon Jun 26, 2017 7:50 pm

Hi and welcome to the forum!

these projects are not very easy as an animation, because it the "water" does not have a natural adhesion to the material as real water has. You can try to increase friction and sticky of the can, but this only concerns the first layer of the particles in contact with the can. I have not done this, but you may try to put an attractor force inside the can (do not use gravity or very weak) and animate the position of the attractor so that the droplets follow the force.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

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Joined: Mon Jun 26, 2017 3:37 am

Re: droplet animation struggle :\

Postby Laimoon » Wed Jun 28, 2017 11:03 am

thanks man, you kinda gave me hope :)
i'll try your suggestion, and if it works .. i'll make a full tutorial on how to make this!

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