I have a minor issue with my sim and im hoping someone would be able to help. I have a texture that is spawning particles with no velocity and i have my int pressure set to 0. The result is the surface tension and ext pressure will eventually make the particles collapse into a single point, which is exactly what i want. My issue is that they still remain when they have collapsed into a single point. Is there some way to delete the particles when their neighbors distance is less than X?
I tried using the filter deamon and filter by neighbor count but that doesnt work since the count isnt changing, they are just being crushed into a single point.
I am also using a k-age deamon to thin out the particle count over the life but im still getting small clumps of really dense particles that i would like to kill earlier.
Any help would be greatly appreciated!
Discussions about the use of Realflow
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