Missing UV in retimed particles

Discussions about the use of Realflow
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Joined: Sun Nov 20, 2016 11:23 am

Missing UV in retimed particles

Postby vladkcg » Sun Nov 20, 2016 11:57 am

When I create retimed simulation, is seems that UV coordinates are lost. Original particles have uv`s, and mesh with checker texture is rendered ok. But new mesh from retimed particles nas no uv coordinates (see example). I cannot find anything about uv channel in retime output settings. Any ideas? Thanks.
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