I am currently attemtping a shot for my showreel where a slo mo bullet impacts a large sphere of water in zero gravity (sphere approx 30cm diameter).
I have tried 4 different ways of doing this.
1. Simulating a collision between the bullet and lqiuid at various geo scales.
2. Having a combo of negative attractor, noise field, elipsoids force and/or drag field daemons where the first to are within the liquid near the impact point.
3. Number 2 but with the attractor moving as if parented to the bullet.
and 4. Combo of any of above but with larger stand in object impacting water too faster than the bullet.
Getting half close to a half decent result but struggling to get it really nice, and just looking for advice, workflows or things I have missed really.
Thanks in advance for any help.
PS: Have tried Hybrido and Dyverso and changing time scale.
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