I'm attempting to create a scene and it's now time for the fun meshing to begin. The scene has particles covering a large area and is all spread out and assuming its creating over a million faces, it has no issues meshing the particles and i can see it in the viewport and move the camera around. But when i look back in the timeline it crashes. The polygon size in the particlemesh vdb is set to 0.01 and radius is set to 0.02, 0.02 is the highest i can go with the radius before it starts to reduce the quality i want. Is there any other way to prevent crashing?
Discussions about the use of Realflow
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