Washed Away -richdj
Washed Away -richdj
Just to say I'm in... Got to think about what I'm doing.. I'll post more as I go.... Good luck to all those entering...
Rich
Rich
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Washed Away -richdj
Good luck Rich, looking forward to seeing how it develops.
Shaun
Shaun
Washed Away -richdj
Hey Rich glad to see you entered too. Good luck and happy rendering!
Washed Away -richdj
Shaun, cheers.. Tim, good to have you here as well.. Good luck...
Rich
Rich
One nurnie at a time
Washed Away -richdj
OK got my first idea to try, thinking of a Log Flume ride, or at least the big drop..
Forgot to say, I'm using LW8.5 and the 3D Workd version of Realflow..
Rich
Forgot to say, I'm using LW8.5 and the 3D Workd version of Realflow..
Rich
One nurnie at a time
Washed Away -richdj
Been having a play with RF, getting used to it mainly.. Thought I better post something of what I'm doing, so here it is so far - 300kb.. This was a test on transfering animations from LW to RF to LW, and obviously the animation will be better, and the water will start in the track rather than appear from no-where in the final version...
Rich
Rich
One nurnie at a time
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- Posts: 4766
- Joined: Sun Sep 10, 2006 8:04 am
Washed Away -richdj
Looking nice. Will the log be dynamics driven or keyframed?
Shaun
Shaun
Washed Away -richdj
Cheers Shaun, I think for ease I'll do the animation by hand in LW..
Rich
Rich
One nurnie at a time
Washed Away -richdj
I´m looking forward to your approach nurnie master and fellow viper modelling colleague and I´m curious how you realize the interaction between the animated objects and the simulated particles.
It never works the way I want when I use animated objects interacting with lots of water...
For example a simple animated bottle dropping into a tank..
I never get the nice splash crown I´m after if it´s not dynamic driven
this only works when using a particle sphere in conjunction to fake the splash...(and it doesn´t work to good)
It never works the way I want when I use animated objects interacting with lots of water...
For example a simple animated bottle dropping into a tank..
I never get the nice splash crown I´m after if it´s not dynamic driven

this only works when using a particle sphere in conjunction to fake the splash...(and it doesn´t work to good)