WIP: darktding
WIP: darktding
I will be using maya 7.0 and realflow 4.0, rendering will be done in renderman.
My goal would be to make a crowded street flood.
I spent my weekend scrounging models off turbosquid and max-realms for models and did a little myself and came up with this set.
My goal would be to make a crowded street flood.
I spent my weekend scrounging models off turbosquid and max-realms for models and did a little myself and came up with this set.
WIP: darktding
I made a small mock up of what I am planning on doing
link to the image because it doesn't show up properly on this page.
Any suggestions would really be helpful
Thanks
link to the image because it doesn't show up properly on this page.
Any suggestions would really be helpful
Thanks
WIP: darktding
Set your camera/s before simulating so you can see where you actually need eater.
Particle count will be hard on this one.
Particle count will be hard on this one.
WIP: darktding
there's a similar shot in the flowline-reel:
http://www.flowlines.info/rndreel01.html
http://www.flowlines.info/rndreel01.html
- ChristianZ
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WIP: darktding
Herbert wrote: there's a similar shot in the flowline-reel:
http://www.flowlines.info/rndreel01.html
So it will be a showdown between RF and flowlines
http://www.flowlines.info/rndreel01.html
So it will be a showdown between RF and flowlines

RF10.5 standard + RFC4D3, Mac&Windows
WIP: darktding
Here is a small wip.
http://www.serrao3d.com/RealFlow/cityFloodA.mov
there is still some timing issues and finishing off the final 2 emitters
http://www.serrao3d.com/RealFlow/cityFloodA.mov
there is still some timing issues and finishing off the final 2 emitters
WIP: darktding
looking good so far, yet this isn't the finel res, right ?
cheers
Tyler
cheers
Tyler
WIP: darktding
Here is a new version.
http://www.serrao3d.com/RealFlow/cityFloodB.mov
The truck will be in the final shot, since there are quite a lot of particles; getting the motion and managing the timing just takes a while. I feel now I am at a good point to introduce the truck... so stay tuned.
http://www.serrao3d.com/RealFlow/cityFloodB.mov
The truck will be in the final shot, since there are quite a lot of particles; getting the motion and managing the timing just takes a while. I feel now I am at a good point to introduce the truck... so stay tuned.