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Posted: Sat Sep 09, 2006 4:04 pm
Has anyone been using this?
I'm trying to pass a rigid body through a soft body and have the soft body tear. Does anyone have an idea of how I would achieve this? I believe I read that this is possible in the RF4 pdf file but I haven't found out how.
Posted: Wed Sep 13, 2006 9:48 pm
u can use elasitcs in stead of liquids.
let realflow emit some particles.the outer pressure should be stronger than the inner. then animate the speed to 0(keyframing), change to elastic.
there you have break limit and things like that. read in the manual for nearer descripton.
if you want to have your elastic stay somewhere, so you can tear it, make a mesh in your 3d application, and import to realflow. make sure, the emitter and the mesh are clipping and react to each other. so the elastic will stick in the mesh.
I hope i could help you.
Posted: Sun Sep 17, 2006 7:52 am
nice solution, i agree with CapitanRed, but don't you think that the difference in pressures(in and out) will achieve a nice result?,,well,it deserves to try
Posted: Sun Sep 17, 2006 9:47 am
By the way, does somebody know how to export softbody dynamics from RF4 to max 8? :)
Posted: Wed Sep 20, 2006 1:28 pm
I think you have to set the outer pressure stronger than the inner so you get your softbody about the same size as the mesh(towel or something), and it does not get thicker. it stays like it is then, but has more detail because there are more particles in it.
I think you can check dynamics.sd in the export scene, and when you load it in max, the mesh will be animated. you have to try, never did that one :happy:
Posted: Sat Sep 23, 2006 11:14 am
Thanks guys, I'll give your suggestions a try this week and post my results.
Posted: Thu Nov 23, 2006 10:05 pm
As I understand it, NL says that Soft body import into Max still has a bug and isn't possible yet with RF4.
Posted: Sun Jul 13, 2008 7:35 am
So you cannot import soft body into Max. That is not good not good at all. How long has ths bug been around?