Scripted Melt

Share your scripts with other members
User avatar
brandony
Posts: 231
Joined: Sat Oct 21, 2006 7:38 am

Scripted Melt

Postby brandony » Thu Sep 18, 2008 2:02 am

more of a WIP but this is all scripted no animation

i will post the script once i test it some more no need to give u guys some thing crappy!
Quicktime
Youtube version
Brandon Young
www.byvfx.com
FX Artist | TD


Spongebob
Posts: 124
Joined: Sun Sep 10, 2006 11:30 pm

Scripted Melt

Postby Spongebob » Thu Sep 18, 2008 3:37 am

Very Cool!

User avatar
ChristianZ
Posts: 3266
Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Scripted Melt

Postby ChristianZ » Thu Sep 18, 2008 10:36 am

Impressive, I could imagine some applications in advertisement for example.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

User avatar
vux777
Posts: 45
Joined: Thu Jul 17, 2008 8:55 pm

Scripted Melt

Postby vux777 » Thu Sep 18, 2008 6:58 pm

Totally cool..... :)
Sorry my english is not very good :(

mafx
Posts: 280
Joined: Sun Sep 10, 2006 3:52 am
Contact:

Scripted Melt

Postby mafx » Mon Mar 30, 2009 6:46 am

oohh did this make it to being a workable script for all? I assume it can be used for any mesh that is a fill object? and then 'melt' from the top down?
Steven Lees-Smith
www.meshandfx.com.au

Photo retouch and manipulation / Visual Effects

User avatar
tmdag
Posts: 1023
Joined: Thu Jun 28, 2007 2:22 pm
Location: New Zealand
Contact:

Scripted Melt

Postby tmdag » Mon Mar 30, 2009 7:00 am

Such script is in Realflow magazine detailed and described (maybe it's brandony's script? or it's just similar effect).
You can use any kind of particles. You freezes them all and unfreeze on certain Y position.
"Do not feed the trolls"
Albert 'tmdag' Szostkiewicz
FX Technical Director
Weta Digital

Solo
Posts: 56
Joined: Wed Aug 08, 2007 1:11 am

Scripted Melt

Postby Solo » Mon Mar 30, 2009 9:14 pm

tmdag wrote: Such script is in Realflow magazine detailed and described (maybe it's brandony's script? or it's just similar effect).
You can use any kind of particles. You freezes them all and unfreeze on certain Y position.

That's true. The similar example is detailed there. But with a difference. The one you speak of only dissolves the particles. It doesn't "melt" them. This is exactly what I was trying to do for myself (in my particles falling thread with a RF rocket object). But I haven't been able to figure out how to get the "melting" part. For whatever reason, my code just keeps eliminating the particle on Y, rather than unfreezing/melting.

Any pointers Brandon? :)

User avatar
tmdag
Posts: 1023
Joined: Thu Jun 28, 2007 2:22 pm
Location: New Zealand
Contact:

Scripted Melt

Postby tmdag » Mon Mar 30, 2009 9:22 pm

can You post Your code?
"Do not feed the trolls"
Albert 'tmdag' Szostkiewicz
FX Technical Director
Weta Digital

Solo
Posts: 56
Joined: Wed Aug 08, 2007 1:11 am

Scripted Melt

Postby Solo » Mon Mar 30, 2009 9:47 pm

tmdag wrote: can You post Your code?

And the scene file is here:
http://www.savefile.com/files/2043986

User avatar
tmdag
Posts: 1023
Joined: Thu Jun 28, 2007 2:22 pm
Location: New Zealand
Contact:

Scripted Melt

Postby tmdag » Mon Mar 30, 2009 10:47 pm

script replaces unfreezed particles with particles from another emitter so it should work fine (they shouldn't be deleted) , You can also use unfreeze but maybe I misunderstood You
"Do not feed the trolls"
Albert 'tmdag' Szostkiewicz
FX Technical Director
Weta Digital


Return to “User Scripts”

Who is online

Users browsing this forum: No registered users and 1 guest