improving rigid bodies simulation?

Discussions about rigidbody simulation in Realflow 4
ranxerox
Posts: 334
Joined: Tue Jan 09, 2007 5:15 pm

improving rigid bodies simulation?

Postby ranxerox » Fri May 11, 2007 6:30 pm

shaun_michael wrote:
Would be cool to have a script to automatically build an object out of cubes

Gonna write one then Greg? :ninja:

who says I haven't already ? muahhhaahaha. :cool:

no seriously, if I get the time I will.

-ranxx


psilo9
Posts: 22
Joined: Thu Apr 19, 2007 3:57 pm
Contact:

improving rigid bodies simulation?

Postby psilo9 » Fri May 11, 2007 7:05 pm

:o:o
it s possible for realflow to do that??
make a script ! make a script! make a script! :D



edit : on my scene i added bounded gravity and they dont affect the rigid bodies.. no-bounded gravity affect the rigids ...is it normal? or a bug?
www.3dsr.fr

ranxerox
Posts: 334
Joined: Tue Jan 09, 2007 5:15 pm

improving rigid bodies simulation?

Postby ranxerox » Fri May 11, 2007 8:37 pm

I reported this as a bug, we'll see what they say.

-ranxx

psilo9
Posts: 22
Joined: Thu Apr 19, 2007 3:57 pm
Contact:

improving rigid bodies simulation?

Postby psilo9 » Fri May 11, 2007 9:22 pm

;) ouch!!!
do you have any issue for this? i have to control the rigids by areas... how i can do whithout using bounded forces...:angry:
www.3dsr.fr


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