Hi there!
I'm trying to achieve a scene where a submarine comes out of the water falls back and travels on.
First Problem:
The Mass of my submarine. I'm using the utility tool to find it out - something abou 2400 L. (1L is the same to 1kg (I thought)) Therefore with a mass of 2400kg it shouldn't move? (No "waves" quite ocean).
No it sinks. When I'm giving it a too smal mass it is bouncing on the waves. But to find the right one seems to be very hard.
And the next thing is: I found a number. It's staying on the surface, right on the right height. But starting the simulation with the submarine under the water it sinks. Because of what? Surface tension?
Ok Moving a object could be done by putting a impuls generating particle in the back of it but not the right thing what I'm searching.
I found this on a other thread
Letting it follow a path?
Or A constraint point for the Submarine?
Its just moving a straight way
What do you think is the best?
Hopefully my English is good enough.
All the best!
Flow
Rigid Body - Problem with Mass and Real Wave Interaktion
Rigid Body - Problem with Mass and Real Wave Interaktion
New "problem"
Normally if you have a heavy object it sinks to a deeper level. Less heavier (but the same volume) its goes to a higher level.
Why isn't this so in RF?
Or what I'm doing wrong
Normally if you have a heavy object it sinks to a deeper level. Less heavier (but the same volume) its goes to a higher level.
Why isn't this so in RF?
Or what I'm doing wrong

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Rigid Body - Problem with Mass and Real Wave Interaktion
Why not animate the submarine? Then let the simulation take care of the water surface. Trying to simulate the submarine movement seems unnecessarily complex. Cheers!
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