realwave forcing rigit bodys?

Discussions about rigidbody simulation in Realflow 4
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vectorhead
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realwave forcing rigit bodys?

Post by vectorhead » Tue Jun 16, 2009 8:49 am

Is there anyway to have rigid bodys flow with realwave ripples. You would think it would get pushed by the waves? Instead its static?

Thanks!

sorry for the spelling mistake;)

lukeiamyourfather
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realwave forcing rigit bodys?

Post by lukeiamyourfather » Tue Jun 16, 2009 4:37 pm

Realwaves are just a heightfield that emulates the appearance of waves on the surface without simulating anything underneath. To get the "push" effect from a wave or ripple it would have to be simulated with particles or cheated with Python somehow. Cheers!
WhenPicsFly | Debian GNU/Linux

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ChristianZ
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realwave forcing rigit bodys?

Post by ChristianZ » Tue Jun 16, 2009 9:43 pm

Although the waves don't push actively the objects floating in realwaves, the visual impression of an object in a ocean can make the observer think that it is actually the case sometimes.
In this example it is just one object randomly floating in a realwave:
http://www.cardiomyocytes.com/images/si ... ngCom1.mov
RF10.5 standard + RFC4D3, Mac&Windows

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