Hi Everyone,
I am working on a concept with the Magic Daemon. I am really happy with the results of the morphs between objects using the Magic Daemon, however there is a significant amount of jitter.
Here is the link to my video so far: https://www.youtube.com/watch?v=8ZvxYaiDNTI
As you can see where the V and S letters are held in place, they continue to jitter a lot. I have tried a lot of things but it seems that the mesh is just not smart enough to know not to move during those times.
Things I have tried:
- Keyframing a drag force at those times and then releasing the drag force when the next transition happens
- Using a small bit of filter/relaxation
- My substeps are at 1 min and 333 max. Do I need to increase my minimum?
- My scene scale is very large for these letters because I have been reading that large scene scale helps with jitter. Right now to give you an idea the "V" letter has a volume of 2861826.27l. When I did the scene scale 10 times smaller than this I still get the jitter.
Any help and ideas is greatly appreciated! Thanks!
Mesh Jitter with Magic Daemon
Re: Mesh Jitter with Magic Daemon
One thing you can try that you didn't list is the K_Speed demon.
If you do the settings very low, and set it to keep instead of deleting the particles. It's pretty good at calming sloshing fluids.
For examples when I start a sim, and I need to the fluid to settle first, I use the setting below and the fluid settles much much faster than it would normally. When I need to fluid to move more freely, I either delete the demon or change the setting when I start the actual simulation.
Good luck,
If you do the settings very low, and set it to keep instead of deleting the particles. It's pretty good at calming sloshing fluids.
For examples when I start a sim, and I need to the fluid to settle first, I use the setting below and the fluid settles much much faster than it would normally. When I need to fluid to move more freely, I either delete the demon or change the setting when I start the actual simulation.
Good luck,
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- K_Speed Demon Setting
- K_Speed Demon Setting.jpg (12.67 KiB) Viewed 2991 times
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Re: Mesh Jitter with Magic Daemon
Oldcode wrote:One thing you can try that you didn't list is the K_Speed demon.
If you do the settings very low, and set it to keep instead of deleting the particles. It's pretty good at calming sloshing fluids.
For examples when I start a sim, and I need to the fluid to settle first, I use the setting below and the fluid settles much much faster than it would normally. When I need to fluid to move more freely, I either delete the demon or change the setting when I start the actual simulation.
Good luck,
That's awesome.. I didn't even know there was a keep function for that, I thought it just killed them no matter what if they hit the speed barrier.
Thanks! I will give it a go and see what happens!

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