Realwave weirdness...

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Joined: Thu Oct 18, 2012 9:45 am

Realwave weirdness...

Postby nicksmalley » Thu Oct 18, 2012 10:08 am

Hello all,

Just trying to get some simple RealWave action going on with some objects coming up from beneath the surface. But I'm encountering some slightly strange behaviour and I'm not sure why.

Check out a playblast

There's 2 cylinders, one is a primitive animated in realflow, and behaves as expected. The other is a cylinder from Softimage which is animated and then imported as an SD file.

All is well if the cylinder is travelling purely in Y, but as soon as there is any translation in X or Z, there's an unexpected effect on the area surrounding the object.

I'm not an expert, but this doesn't seem to make any sense. Am I missing something? Maybe someone could point me in the right direction?!

Thanks a lot

Posts: 2
Joined: Tue Jul 28, 2009 12:12 pm

Re: Realwave weirdness...

Postby cgcrazy » Fri Oct 26, 2012 10:35 am

This wierdness I have seen when I am exporting stuff from houdini.I dont know exact reason.We need some expert's insight. :roll:

Posts: 309
Joined: Wed Apr 11, 2012 11:11 am
Location: Cologne, Germany

Re: Realwave weirdness...

Postby fkfx » Fri Oct 26, 2012 12:45 pm

First, check if Realflow's axis setup matches with your applications axis setup. Did you Freeze Transformations before animating?

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