Just trying to get some simple RealWave action going on with some objects coming up from beneath the surface. But I'm encountering some slightly strange behaviour and I'm not sure why.
Check out a playblast https://www.box.com/s/3ychs0dfgjzbd2dqlr2n:
There's 2 cylinders, one is a primitive animated in realflow, and behaves as expected. The other is a cylinder from Softimage which is animated and then imported as an SD file.
All is well if the cylinder is travelling purely in Y, but as soon as there is any translation in X or Z, there's an unexpected effect on the area surrounding the object.
I'm not an expert, but this doesn't seem to make any sense. Am I missing something? Maybe someone could point me in the right direction?!
Thanks a lot
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