rigging a car

Henrik Styve
Posts: 53
Joined: Tue Jul 31, 2007 7:25 pm

rigging a car

Postby Henrik Styve » Fri Sep 21, 2012 9:38 pm

Hello people
first if this i wrong section sorry.
i am looking for a tut on rigging a car, driving and suspension setup
i use rf 2012

thanks for any help
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jannissingh
Posts: 25
Joined: Tue Sep 04, 2012 10:40 pm

Re: rigging a car

Postby jannissingh » Tue Dec 11, 2012 11:50 am

I think you are using the wrong software.
RealFlow is for simulation of Fluids. You can do liquids, fire, smoke, destruction and rigid body simulations . A Car rig should be done in 3ds max or Maya. But there are also a lot of out-of-the-box solutions on the market. Maybe check these first.

Henrik Styve
Posts: 53
Joined: Tue Jul 31, 2007 7:25 pm

Re: rigging a car

Postby Henrik Styve » Sun Dec 23, 2012 12:13 am

yes and no, the simulation/animation i am working is a road collapse, and i would like to show car suspension etc when the road is collapsing, i dont have thinking particles (dont know how to use anyway:) so its more that im lazy and want to do all my rigid body sim in rf.
ps, if my memory serves me well i do belive i saw a car rig in one of nextlimit/realflow´s videos...

Henrik :)
dell precision 490 with dual quad core 2.33 ( Xeon E5345)
Intel x-25 ssd 160
Quadro Fx 4800
20gb ram Win 7 64 bit

+ several 6 core slaves

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ChristianZ
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Location: CH

Re: rigging a car

Postby ChristianZ » Sun Dec 23, 2012 9:46 am

Henrik Styve wrote:ps, if my memory serves me well i do belive i saw a car rig in one of nextlimit/realflow´s videos...


Maybe this video:
http://www.youtube.com/watch?v=AEs5uoLsP4o
The keyword here is "servos" or multiservos. These act like little motors on rigid body objects. I have not yet used them myself.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

Henrik Styve
Posts: 53
Joined: Tue Jul 31, 2007 7:25 pm

Re: rigging a car

Postby Henrik Styve » Wed Jan 30, 2013 9:19 pm

yes that was the video, and now how to rig the suspension.... :)
dell precision 490 with dual quad core 2.33 ( Xeon E5345)
Intel x-25 ssd 160
Quadro Fx 4800
20gb ram Win 7 64 bit

+ several 6 core slaves

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bitSeq
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Re: rigging a car

Postby bitSeq » Wed Jan 30, 2013 9:39 pm

You will need to use multi joints and soft bodies for the springs, I have done this before and it does work, but its not very fast to calculate, but if its just a simple simulation then I don't see why not to use rf, keeping everything in one sim is a good way to get a convincing simulation.

A soft body cylinder should be enough, but the cylinders in rf are too low res so you should make and import your own.


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