I have some issue with splashes after that, when object fall into water. I need to create nice high splashes around object specially, where touches the water surface. I use hybrido, and what happens is only hole after object. In 2012 I get higher interaction factor, but doesnt work for me. And if I generate splash with splash emitter, there are some particle splashes, but they are not fly high enough. Has someone idea, how make nice splahes for bigger heavy object falling into water?
Here is prev, video: http://www.youtube.com/watch?v=WQU-woA-a7M
(object here is rigid body, mass:1000, about 2 units=meters)
Thank you very much, Tomas K.
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