More splash and foam in Hybrido

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Joined: Tue Apr 10, 2012 3:16 pm

More splash and foam in Hybrido

Postby reinaldoregi » Tue Apr 10, 2012 3:40 pm

I´m trying to do a scene like this: ... re=related ... re=related

There is a lot of foam on this examples, and that´s what exactly I need to do. My water simulation is already done, but I can´t control my splash and foam particles to make this same behavior. It begins alright, but the splash particles go under the water particles. I need the foam to be where the water crashes, but it´s been calculated too far instead.

I tried to make this tutorial ... y-emitter/

but something was wrong when I used the Move to grid domain splash- my particles never fall down. And I don´t really understand how script works...

Can someone help me with this?

rf_prob.jpg (236.19 KiB) Viewed 854 times

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