paint (again)

haricobean
Posts: 22
Joined: Tue Mar 23, 2010 3:20 pm

paint (again)

Postby haricobean » Mon Dec 05, 2011 8:38 pm

xHello
excuse me if this has been discussed as it probably has but didn't see any direct posts
dropping a sphere into a vase trying to get the look of paint exploding from a speaker cone. See pic attached. However mesh is all lumpy and doesn't look like paint more like custard although simulation is good. Very new to RF so basic tips much appreciated.

thanks
H

cant upload image for some reason so its on my server

www.harico.tv/download/RF/paint_attempt.png


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Otuama
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paint (again)

Postby Otuama » Mon Dec 05, 2011 9:27 pm

Hi.

Is the attached pic your result or what you're trying to achieve?

If this is your pic then it looks nice.

If this isn't yours can you attach one? Have you turned on the relaxation setting on the mesh?

-Sean
iCreate Ltd
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'What Does Success Look Like?' - iCreate Ltd

haricobean
Posts: 22
Joined: Tue Mar 23, 2010 3:20 pm

paint (again)

Postby haricobean » Mon Dec 05, 2011 9:34 pm

hello,

no this is my scene in C4D. But looks like custard rather than somebody chucking a can of paint, which is the effect I am looking for. Trying to make it look real, which i guess is everyone's aim and perhaps even why it may be called Realflow;)

what I am looking for is more like this in surface texture

cant upload image for some reason so its on my server

www.harico.tv/download/RF/paint.jpg

Thanks

H

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Otuama
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paint (again)

Postby Otuama » Mon Dec 05, 2011 9:50 pm

Ok, look into the relaxation filter in the mesh and also the 'blend factor' and 'radius'. To get to the last 2 click the + on the mesh node and click the emitter attached to the mesh.

The resolution of your emitters may also be a factor.

Still think your image looks quite nice though. :)
iCreate Ltd
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'What Does Success Look Like?' - iCreate Ltd

haricobean
Posts: 22
Joined: Tue Mar 23, 2010 3:20 pm

paint (again)

Postby haricobean » Mon Dec 05, 2011 10:16 pm

thanks will take a look in the morning. Think I maybe trying to bite off more than I can chew with this and may be better shooting it with a Phantom HD camera. The paint has to look completely real. I am using the wet works repletum daemon which is patching the holes nicely, which was always a problem in the past. But with the hyper realistic look of the speakers the mesh looks cartoony. If anyone thinks it maybe possible would also be happy to talk to my producers about employing specialist freelancer for creating real flow meshes as not really my forte as the alternative is to sort out shoot and studio and have quite a tight deadline.

Would be delighted with any input.

the look (of the mesh, not particles/tendrils) I am after is more like still below
www.harico.tv/download/RF/paint.jpg

Thanks Otuama and anyone else who has input. RF is serious learning curve even for someone with good knowledge of TP and C4D

H

Anaxarchos
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paint (again)

Postby Anaxarchos » Tue Dec 06, 2011 7:58 pm

When speaking about the mesh, you need to consider your RF simulation, first. It is a wide spread misconception one could create some great meshes out of any simulation.

In the images illustrating the look you are after, it seems like these are very viscous liquids. What is the viscosity setting of your RF sim? Also important- what resolution are you using for simulation?
www.fk-fx.com


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