Dripping effect

Cyberika
Posts: 7
Joined: Mon Jun 06, 2011 6:59 pm

Dripping effect

Postby Cyberika » Tue Jun 21, 2011 11:38 am

Hey guys,
I wonder if there is a way to reach dripping effect without scripting and external plugins? I mean if I have an animated object full of particles and it shoud dripping a little bit.


Anaxarchos
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Dripping effect

Postby Anaxarchos » Tue Jun 21, 2011 12:32 pm

Use a texture for the Collision Tolerance channel and lower the value until it suits your needs.
www.fk-fx.com

Cyberika
Posts: 7
Joined: Mon Jun 06, 2011 6:59 pm

Dripping effect

Postby Cyberika » Tue Jun 21, 2011 3:01 pm

Anaxarchos wrote: Use a texture for the Collision Tolerance channel and lower the value until it suits your needs.

Thank you for your reply. Can axplain shortly the process, please.

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bitSeq
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Dripping effect

Postby bitSeq » Tue Jun 21, 2011 3:23 pm

You need to unwrap the uvs of your container in another 3d program and then paint a section of the map that will be the area where your container is leaking, then apply that map to your object in RF and set the values according to how fast you want the particles to leak through.

Or you could just model a hole on your container and then block that with a separate flat plane and then set the collision tolerance for the plane to allow particles to leak through.

Cyberika
Posts: 7
Joined: Mon Jun 06, 2011 6:59 pm

Dripping effect

Postby Cyberika » Tue Jun 21, 2011 10:06 pm

Thank you, I'll try it.


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