Foam Creation?

gmxplode
Posts: 27
Joined: Fri Feb 19, 2010 5:34 pm

Foam Creation?

Postby gmxplode » Mon Feb 28, 2011 7:47 pm

hey guys...i m working on rf5 and i wanna know that how can we create foam without initaiting splash particles... for eg the foam on shore of a beach or something like that... here is a link what i want to achieve...
http://www.youtube.com/watch?v=H84KkY8a9OQ
we see in this link that foam is already there... so any idea how to get that


User avatar
BrianLooney
Posts: 585
Joined: Mon Feb 11, 2008 2:19 am
Location: Sand Springs OK

Foam Creation?

Postby BrianLooney » Tue Mar 01, 2011 12:37 am

I assume there were many frames simulated before the actual animation so that the foam would already be there from the splash particles hitting the boat and the rocks.
Brian Looney
Tulsa, Oklahoma

gmxplode
Posts: 27
Joined: Fri Feb 19, 2010 5:34 pm

Foam Creation?

Postby gmxplode » Tue Mar 01, 2011 6:33 pm

I agree with that but is there any other way by which we can create foam. Like creating white caps on the ocean surface because crest splash doesn't seem to work well

saka
Posts: 108
Joined: Mon Jun 21, 2010 5:53 am
Contact:

Foam Creation?

Postby saka » Fri Mar 04, 2011 5:15 am

I think crest splash work with realWave surface.
Grid-foam particles with HYBRIDO Main-Fluid surface is created by Grid-splash calculated before them.
Another way example,My way,foam on surface with gray scale bitmap as Mask,it is colored with white crest top by velocity with 3d application.
If need splash,splash from that bitmap with realflow.


Return to “RF5: Fluid simulation”

Who is online

Users browsing this forum: No registered users and 2 guests