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I have a scene with some cones, a sphere, and a ground plane. I have everything set as a rigid body with dynamic motion turned on. The ground plane is also a rigid body, but dynamic motion is set to off. I also have a gravity daemon. When I hit the simulate button, the objects fall through the ground plane, ignoring it. Any suggestions?
Make sure that the "Object dynamics" are checked in the simulation options (those next to the simulate button) and that the objects are properly interacting in the global links. Maybe you also have to increase the object dynamics quality setting.
RF10 standard + RFC4D, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM
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