Multi-joints not reseting to initial state.

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Joined: Tue Jun 28, 2011 2:37 pm

Multi-joints not reseting to initial state.

Postby porkchop » Tue Nov 01, 2011 5:50 pm

Hi All,

I have a sim where i've got boxes held together with multi joints as they tumble down a cliff, i've run the sim and got some nice results with some boxes breaking off.

Now here's the problem, they all break when they hit the bottom but i want quite a few of them to be still joined, so i created a initial state for the boxes and the multi joints about 20 frames before they hit the ground, but for some reason the multi joints don't reset to the position next to the boxes instead they are seen at the last frame of the sim, it's like they have ignored the initial state option.

Is this a bug in RF5 or am I doing something wrong?

Any help with this will be greatly appreciated as i have a deadline for this by Friday :(


Edit: Also when i start the sim from frame 400 where i've put the initial states for the objects, they all jump to the positions of the multi joints at frame 401....


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