Pulldownit 1.5 released

dynamic_boy
Posts: 62
Joined: Mon Feb 19, 2007 4:56 pm

Pulldownit 1.5 released

Postby dynamic_boy » Mon May 17, 2010 1:23 am

Pulldownit 1.5, the Shatter+Dynamics plugin, is here for Max and Maya, with new amazing features.



Creating long cracks in big models before collapsing them is surprisingly easy; now
combining Shatter it! and Pulldownit capabilities together, you can make as many cracks as you
wish until the start of collapse, in addition the fragments have the ability to continue breaking out
when hitting each other or the surrounding environment.

See video:
http://vimeo.com/11650459



Pdi 1.5 is able to compute large scale scenes (several thousands objects/fragments)
seamlessly, with multithreading pdi solver is the fastest in the market ground for computing
massive scenes using convex hull, the new batch mode allows to compute without the Maya
GUI or disabling the updating of viewports in Max, getting extra performance (up to 2 times
faster in addition to multithreading).

See video:
http://vimeo.com/11727808




Learn how easily you can make stunning fracture effects in Max or Maya, looking at the new video tutorials:

For Max:

Glass breaking: http://www.youtube.com/watch?v=4YavYT6sulQ
Shatter a log: http://www.youtube.com/watch?v=oEJapRz6k40
Multipath shattering: http://www.youtube.com/watch?v=HuV-RNHxZFc

For Maya:

Glass breaking: http://www.youtube.com/watch?v=3e5TTsr7iqk
Shatter a log: http://www.youtube.com/watch?v=q-oD6KE55o4
Multipath shattering: http://www.youtube.com/watch?v=FdknQAGsep4

The free version is available to download in our site

http://www.pulldownit.com/


Cheers
Carlos Pegar

Thinkinetic-Product Manager
http://www.pulldownit.com


Nasok
Posts: 12
Joined: Mon Jul 05, 2010 9:36 am

Pulldownit 1.5 released

Postby Nasok » Tue Jul 06, 2010 3:41 pm

Great plug.
Can't find on your site the price list.

Could you please paste screens or a small video how PDi works with text in Maya.
In my case, I really use Text or illustrator objects it Maya a lot. So it's important how it works with bad geometry like beveled illustrator object. n-gons and all that stuff.

I'm pretty sure it solves it - but what about shuttering 'bad' geometry.

Thanks in advance.

dynamic_boy
Posts: 62
Joined: Mon Feb 19, 2007 4:56 pm

Pulldownit 1.5 released

Postby dynamic_boy » Tue Jul 06, 2010 10:28 pm

Thanks for your nice comments about the plugin, the shatter tool is working fine with both low and high resolution meshes but I understand what you say about shattering beveled text, if you can send me some of your letters Ill test it here, and resend you the letters shattered.

You have to contact thinkinetic to know about licencing.
Carlos Pegar

Thinkinetic-Product Manager
http://www.pulldownit.com

Nasok
Posts: 12
Joined: Mon Jul 05, 2010 9:36 am

Pulldownit 1.5 released

Postby Nasok » Thu Jul 08, 2010 8:43 am

I've sent you PM with the link to project file :)

Just want to make sure that you've got my PM and the project file.

Artem.

dynamic_boy
Posts: 62
Joined: Mon Feb 19, 2007 4:56 pm

Pulldownit 1.5 released

Postby dynamic_boy » Thu Jul 08, 2010 1:48 pm

Hi Nasok,

I have got it , your lettters are already shattered, I have sent you a private message, check it out.
Carlos Pegar

Thinkinetic-Product Manager
http://www.pulldownit.com


Return to “Pull down it”

Who is online

Users browsing this forum: No registered users and 1 guest