Soap Bubble Burst
Soap Bubble Burst
oh man.. its really cool....its very hard to understand, how u done it?
Rgds
Scubedio
https://vimeo.com/scubedio
Scubedio
https://vimeo.com/scubedio
Soap Bubble Burst
He won't tell because he's a meanie. :huh:
iCreate Ltd
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'What Does Success Look Like?' - iCreate Ltd
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'What Does Success Look Like?' - iCreate Ltd
Soap Bubble Burst
:huh::happy::P
Soap Bubble Burst
wow. Bitseq, very nice. Appreciate the posts. hope you can share some hints on the process.
Good day to all.
Good day to all.
Soap Bubble Burst
shoould be pretty easy, just use the scatter plugin from wetworks, scatter the particles on a sphere, and animate the bounding box and transfer the particles to a new group having a high surface tension ;)
Soap Bubble Burst
bitSeq wrote: :huh::happy::P
http://vimeo.com/13484491
is this your reel ?
interesting, about the malaysian job with the tobacco leaf, did you get the job or was that just a layout ? I was requested to do this too.. your clip looks like mine, actually ;)
cheers
Tyler
Soap Bubble Burst
I guess we both worked on the same job then :)
Its a small RFworld
Its a small RFworld
Soap Bubble Burst
Hey bluehonda, was just reading the same thread on CGS and stooch has given you the perfect starting point.
Surface tension is the key to making this work, and the external pressure is definitely the next step to making this look more believable.
I don't believe its possible to do this with cloth simulation... would be more hassle than its worth.
I hope your getting somewhere with it, and like I said before it would be great to see any other methodsresults of simulations.
Surface tension is the key to making this work, and the external pressure is definitely the next step to making this look more believable.
I don't believe its possible to do this with cloth simulation... would be more hassle than its worth.
I hope your getting somewhere with it, and like I said before it would be great to see any other methodsresults of simulations.
Soap Bubble Burst
link is...
http://forums.cgsociety.org/showthread.php?p=7090860#post7090860
Read the post by Dimitri Loginowski.....
thanx for sharing this......
http://forums.cgsociety.org/showthread.php?p=7090860#post7090860
Read the post by Dimitri Loginowski.....
thanx for sharing this......
Rgds
Scubedio
https://vimeo.com/scubedio
Scubedio
https://vimeo.com/scubedio
Soap Bubble Burst
hello to everyone.
So I ended up cheating my bubble popping sim/effect. The Popping effect itself was just 5 frames long. and the rest was a few droplets flying around. so for those who want to know. I created a sphere and created an animated boolean. 1 sphere cutting away on another sphere. I applied a noise deformer to both my spheres for some wobbling action. to get some bubble like movement. Then i created a RF sim from the intersection of the 2 spheres. which is the edges of the Popping bubble- the holes edge. Then i just generated extra splash/droplets.
Thats it. Plane and simple. :)
So I ended up cheating my bubble popping sim/effect. The Popping effect itself was just 5 frames long. and the rest was a few droplets flying around. so for those who want to know. I created a sphere and created an animated boolean. 1 sphere cutting away on another sphere. I applied a noise deformer to both my spheres for some wobbling action. to get some bubble like movement. Then i created a RF sim from the intersection of the 2 spheres. which is the edges of the Popping bubble- the holes edge. Then i just generated extra splash/droplets.
Thats it. Plane and simple. :)
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