Soap Bubble Burst

Discussion about fluid simulation in Realflow 4
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scubedio
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Postby scubedio » Mon Aug 22, 2011 4:51 am

oh man.. its really cool....its very hard to understand, how u done it?
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Otuama
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Postby Otuama » Mon Aug 22, 2011 8:49 am

He won't tell because he's a meanie. :huh:
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bitSeq
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Postby bitSeq » Mon Aug 22, 2011 10:11 am

:huh::happy::P

bluehonda
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Postby bluehonda » Mon Aug 22, 2011 12:01 pm

wow. Bitseq, very nice. Appreciate the posts. hope you can share some hints on the process.

Good day to all.

TylerAfx
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Postby TylerAfx » Wed Aug 24, 2011 8:36 am

shoould be pretty easy, just use the scatter plugin from wetworks, scatter the particles on a sphere, and animate the bounding box and transfer the particles to a new group having a high surface tension ;)

TylerAfx
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Postby TylerAfx » Wed Aug 24, 2011 8:42 am

bitSeq wrote: :huh::happy::P

http://vimeo.com/13484491

is this your reel ?

interesting, about the malaysian job with the tobacco leaf, did you get the job or was that just a layout ? I was requested to do this too.. your clip looks like mine, actually ;)

cheers

Tyler

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bitSeq
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Postby bitSeq » Wed Aug 24, 2011 10:02 am

I guess we both worked on the same job then :)

Its a small RFworld

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bitSeq
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Postby bitSeq » Wed Aug 24, 2011 1:33 pm

Hey bluehonda, was just reading the same thread on CGS and stooch has given you the perfect starting point.

Surface tension is the key to making this work, and the external pressure is definitely the next step to making this look more believable.

I don't believe its possible to do this with cloth simulation... would be more hassle than its worth.

I hope your getting somewhere with it, and like I said before it would be great to see any other methodsresults of simulations.

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scubedio
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Postby scubedio » Thu Aug 25, 2011 8:16 am

link is...

http://forums.cgsociety.org/showthread.php?p=7090860#post7090860

Read the post by Dimitri Loginowski.....

thanx for sharing this......
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bluehonda
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Postby bluehonda » Mon Sep 12, 2011 11:22 am

hello to everyone.

So I ended up cheating my bubble popping sim/effect. The Popping effect itself was just 5 frames long. and the rest was a few droplets flying around. so for those who want to know. I created a sphere and created an animated boolean. 1 sphere cutting away on another sphere. I applied a noise deformer to both my spheres for some wobbling action. to get some bubble like movement. Then i created a RF sim from the intersection of the 2 spheres. which is the edges of the Popping bubble- the holes edge. Then i just generated extra splash/droplets.

Thats it. Plane and simple. :)


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