I'm new to RealFlow but I've managed to get a basic splash triggered by a rigid object hitting a pool of particles in a vase shape. It's kind of the direction I want to go i but I'm sure there's a better way of doing it!
My problem is with scale. I want the splash to not be as violent but I'm not sure which variables I need to change to make this happen - I want the fluid to be as close to water as possible.
Can anyone help? :)
Discussion about fluid simulation in Realflow 4
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