Costal scene with realwave - wave and object collision

Discussion about fluid simulation in Realflow 4
$oup
Posts: 2
Joined: Wed Apr 21, 2010 2:47 am

Costal scene with realwave - wave and object collision

Postby $oup » Wed Apr 21, 2010 2:57 am

Hey everyone, I'm enjoying this lovely software - it's darn fun to play with!

I've created a scene (see attached) that has some boulders and a jetty in maya and added a Realwave. I was wondering if I could get some help with some good settings so that the wave splashes on to the rocks. Something like the RW_splash occurring around where the wave meets the rocks. I can't get them to properly interact yet..

Any help would be greatly appreciated!

Thanks, Soup

Attached files


AlamGir
Posts: 3
Joined: Mon Feb 07, 2011 11:02 am

Costal scene with realwave - wave and object collision

Postby AlamGir » Tue Feb 08, 2011 7:55 pm

hey hi strangely i have found that a lot of ppl are faceing the same problem including me and these threads are always empty.. may be its a huge challenge... i suggest nextlimit to work some thing out in the next edition of RF. or may be an extra plugin or a addon

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ChristianZ
Posts: 3278
Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Costal scene with realwave - wave and object collision

Postby ChristianZ » Wed Feb 09, 2011 8:11 am

With realwave in RF4 it was always easy to create splash particles from moving objects, such as boats or emerging objects. But it is not easy, and I found it not very predictable, with static objects such as rocks or similar. Some people then used an emitter to fake it or scripting for the wave crest, for example. For this problem, the hybrido system in RF5 is much better than realwave.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM


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