Hey everyone, I'm enjoying this lovely software - it's darn fun to play with!
I've created a scene (see attached) that has some boulders and a jetty in maya and added a Realwave. I was wondering if I could get some help with some good settings so that the wave splashes on to the rocks. Something like the RW_splash occurring around where the wave meets the rocks. I can't get them to properly interact yet..
Any help would be greatly appreciated!
Discussion about fluid simulation in Realflow 4
3 posts • Page 1 of 1
hey hi strangely i have found that a lot of ppl are faceing the same problem including me and these threads are always empty.. may be its a huge challenge... i suggest nextlimit to work some thing out in the next edition of RF. or may be an extra plugin or a addon
With realwave in RF4 it was always easy to create splash particles from moving objects, such as boats or emerging objects. But it is not easy, and I found it not very predictable, with static objects such as rocks or similar. Some people then used an emitter to fake it or scripting for the wave crest, for example. For this problem, the hybrido system in RF5 is much better than realwave.
RF10 standard + RFC4D, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM
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