exporting into SD - rotation flip bug

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Joined: Thu Apr 24, 2008 8:29 am

exporting into SD - rotation flip bug

Post by spigigombos » Fri Jun 06, 2008 11:34 am

as mentioned in view_topic.php?id=1807

When I export objects simulated in RF4, when I load the animation into Lightwave, all rotational data is in Mod(360). In other words, all values are stores in a range between -180 and 180 degrees. If something should rotate to 181, it instead loops around to -179, resulting in what should be a constant slope on the graph editor to instead take a sawtooth pattern. This is normally all well and good, except when I try to use motion blur, in which the renderer, of course, registers these between-frame 360 degree spins, and blurs the objects practically out of existence.

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exporting into SD - rotation flip bug

Post by lukeiamyourfather » Fri Jun 06, 2008 3:07 pm

I'm not a LW user so I can't confirm if this works. Try a different axis setup in the RF preferences to see if the output is the same. I've heard of axis and mirror problems, but not the one you speak of. Cheers!
WhenPicsFly | Debian GNU/Linux

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