Hey Guys,
I've been working with the new Viscosity Material in Real Flow 10 and found a pretty serious problem. When I need to freeze the timeline so I can fill up a container, I save it as an Initial State. Only problem is, when I want to reset to the Initial State, the particles start acting crazy, ignoring gravity among other things.
I wanted to post some pictures to show but it the site won't let me. I must have reached my upload limit too.
Thought you all should know anyway. I wrote to Alex at Next Limit and let him know all the scary details. Let's hope they can fix it.
Dyverso Viscosity and Initial States
Dyverso Viscosity and Initial States
"My sword and my service are yours."
"Then forever remind him of his vow, Knight of the Old Code."
"Then forever remind him of his vow, Knight of the Old Code."
- ChristianZ
- Posts: 3327
- Joined: Sat Sep 09, 2006 11:37 am
- Location: CH
Re: Dyverso Viscosity and Initial States
Hi Oldcode,
yes, the attachments are all full here. Use a free upload-site such as http://tinypic.com or a file sharing service such as dropbox or similar.
Maybe you can share the project file? (not if it is from the demo of RF10 because that cannot be opened by the standard version...)
yes, the attachments are all full here. Use a free upload-site such as http://tinypic.com or a file sharing service such as dropbox or similar.
Maybe you can share the project file? (not if it is from the demo of RF10 because that cannot be opened by the standard version...)
RF10 standard + RFC4D, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM
Re: Dyverso Viscosity and Initial States
Thanks Christian,
Yeah, I'm using the demo for now. Here's three pictures that show you what's going on. I've got the timeline frozen at Frame thirty. Because Real Flow crashes ever now and then, I need to occasionally stop the simulation and save the initial state. If there is a crash and I need to reset, you can see what happens to the particles. This is only two frames of simulations beyond the initial state. Without the ability to use an initial state, doing simulations with large numbers of particles is all but impossible.
http://i64.tinypic.com/nxm6gx.jpg
http://i65.tinypic.com/fad2rc.jpg
http://i63.tinypic.com/10g04fm.jpg
Yeah, I'm using the demo for now. Here's three pictures that show you what's going on. I've got the timeline frozen at Frame thirty. Because Real Flow crashes ever now and then, I need to occasionally stop the simulation and save the initial state. If there is a crash and I need to reset, you can see what happens to the particles. This is only two frames of simulations beyond the initial state. Without the ability to use an initial state, doing simulations with large numbers of particles is all but impossible.
http://i64.tinypic.com/nxm6gx.jpg
http://i65.tinypic.com/fad2rc.jpg
http://i63.tinypic.com/10g04fm.jpg
"My sword and my service are yours."
"Then forever remind him of his vow, Knight of the Old Code."
"Then forever remind him of his vow, Knight of the Old Code."
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