Rendering Rolling waves/water fall/Water Flame

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destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Rendering Rolling waves/water fall/Water Flame

Postby destructor007 » Wed Apr 09, 2014 1:22 am

Waves:-
I have rendered this in mental ray and the splash and foam passes in Krakatoa. But I think that I should have rendered these together.Anyways let me know if there would be something to make this better.

Water Fall:-
BG and mist was rendered in mental ray rest all was in Krakatoa!

Candle Flame:-
Well this is a new test, I always wanted to make this concept live.What I feel that i want to achieve a look which has a lesser Level of detail than this and more splashy kinda look. If you guys can advice me how to go around this to get more of a splashy kinda look.

Thanks & Regards.


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ChristianZ
Posts: 3266
Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Rendering Rolling waves/water fall/Water Flame

Postby ChristianZ » Thu Apr 10, 2014 6:34 am

Link to video ?
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Re: Rendering Rolling waves/water fall/Water Flame

Postby destructor007 » Fri Apr 11, 2014 3:00 am


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Oldcode
Posts: 762
Joined: Thu Nov 03, 2011 11:28 pm

Re: Rendering Rolling waves/water fall/Water Flame

Postby Oldcode » Fri Apr 11, 2014 10:11 am

Cool!
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"Then forever remind him of his vow, Knight of the Old Code."


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