Rolling Wave Test

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destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Rolling Wave Test

Postby destructor007 » Fri Mar 21, 2014 5:29 am

Hi guys,
Hope all of you are doing well!
Im posting a sim in which Ive used two wind fields with sin and cos curves and a slant container.
Trying to achieve a good rolling wave effect.Its a little low res but im hoping to push things further to the details on this one.
If you think somethings going wrong or If you can suggest me something else to add on to this please let me know your C&C's.

Thanks & regards!

Wip Link:-
https://vimeo.com/89517164


destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Re: Rolling Wave Test -V2

Postby destructor007 » Mon Mar 24, 2014 3:39 am

Expanded my wave and tweaked the fields a little better! Hope you like it! All critiques and comments are welcome!

https://vimeo.com/89843189

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Oldcode
Posts: 762
Joined: Thu Nov 03, 2011 11:28 pm

Re: Rolling Wave Test

Postby Oldcode » Mon Mar 24, 2014 10:31 am

Looks really nice! :D
"My sword and my service are yours."

"Then forever remind him of his vow, Knight of the Old Code."

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tsn
Posts: 879
Joined: Fri Oct 27, 2006 10:36 am

Re: Rolling Wave Test

Postby tsn » Mon Mar 24, 2014 12:03 pm

Very nice approach and convincing results. I really like that :D
If you allow me one note: maybe you could try a simulation with a higher time scale, e.g. 1.5? IMHO the waves could be a bit faster, but this also depends on your current scale. The time scale feature can be found under Simulation Options > Hybrido.

Anyway, very good work. Are you planning to do a high-res version?

destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Re: Rolling Wave Test

Postby destructor007 » Mon Mar 24, 2014 4:16 pm

@ OldCode Thank you! :)

@ tsn Thank you! Id do the timescale of this one for sure ! :)

I also wanted to ask you guys, that should i mesh this with grid mesh or should i use the n-binary and go in legacy or standard. I'm a little weak at meshing.

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tsn
Posts: 879
Joined: Fri Oct 27, 2006 10:36 am

Re: Rolling Wave Test

Postby tsn » Mon Mar 24, 2014 4:46 pm

I'd go with the Hybrido mesher, but no matter which mesh engine you're going to use, you'll need much more particles to get satisfying results. Try to decrease cell size to 0.1 and increase the Hybrido emitter's particle sampling to 3 for surface and core fluid. To get more turbulence, the domain's vorticity boost option could also be changed. Start with small settings, maybe something between 0.5 and 1.0.

With regards the legacy mesh engine I only use in some very specific situations. It has some nice features, e.g. speed deformation, but it's pretty slow (single-threaded) and the particle mesh's quality is much better.

I look forward to seeing your next version(s).

Cheers,
Thomas

destructor007
Posts: 18
Joined: Thu Mar 13, 2014 3:34 am

Re: Rolling Wave Test

Postby destructor007 » Tue Mar 25, 2014 11:03 am

@Thomas

Thank you so much for helping me out on this!

:)

Regards,
Manish.


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