beach waves on Shore

Show us your Realflow WIPs
space2001
Posts: 50
Joined: Wed Oct 28, 2009 11:46 am

beach waves on Shore

Postby space2001 » Thu Feb 17, 2011 3:23 pm

http://vimeo.com/20059616


Grid fluid test for shores on a beach.

Need a lot of grid particles to make the mesh look good at all. Going to work on a higher resolution.

But I feel grid fluid needs to be worked on by Nextlimit to for handling bigger scenes. It looks great in this test but once you make it bigger you will need more resolution.
For some reason Splash and foam only uses 15% of CPU.

The speed is great and looks good in realflow, but once you start meshing its a whole different story.

Notes: splash does not effect the main body of water. They should ad bubble particles.

Once the splash hits the water, you will get a lot of air going into the water which will create bubbles that will come back to the surface and create the foam.

Maybe a future Hybrido thing.


space2001
Posts: 50
Joined: Wed Oct 28, 2009 11:46 am

beach waves on Shore

Postby space2001 » Fri Mar 04, 2011 1:39 pm

Here is a update,

Added more resolution.

Was trying to keep track of how long it took but this was on and off as I had other work to do

paco33
Posts: 63
Joined: Thu Mar 26, 2009 5:44 pm

beach waves on Shore

Postby paco33 » Sat Mar 05, 2011 3:28 am

Hey its looks great!! nice work.

Can you explain how do you make that effect??? maybe a preview with the objects????

space2001
Posts: 50
Joined: Wed Oct 28, 2009 11:46 am

beach waves on Shore

Postby space2001 » Wed Mar 09, 2011 7:36 pm

http://vimeo.com/20641839

Forgot the link for the last one.

I will get one but it will be low res just to do a preview will take too long because of how many particles are in the scene

space2001
Posts: 50
Joined: Wed Oct 28, 2009 11:46 am

beach waves on Shore

Postby space2001 » Wed Mar 09, 2011 7:48 pm

To create the effect I did a bit of a water study on how waves work.


Think of it as water is getting poured in the ocean all the time. This make the water levels higher but has to even out at some point.

When the more added water gets pushed towards the shore it creates a rolling wave.

So now you have the distance from the Ocean Floor to the top of the rolling wave.

As the rolling wave gets closer to the shore, The Ocean floor distance gets smaller, but you still have the same mass of the water.

The rolling wave can contain itself and breaks.

Other factors that help with the wave but I wont bore you with those.

Water coming back from shore, and gravity and the polarity of the moon.

hopefully this helped out a bit.


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